Talk:BioShock
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This article was nominated for deletion on February 16, 2014.
The result of the discussion was Delete (userspaced).
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Actually there are exploding barrels... but maybe I'm just missing the point of this website. —The preceding unsigned comment was added by 24.179.152.20 (talk • contribs)
Are there really? I've never found any. —The preceding unsigned comment was added by 67.40.215.102 (talk • contribs)
- I think, my dear fellow, this is going to be one HELL of a rewrite. Any preferences on what you'd like to keep? SIR MAC BOSWELL [†] 08:56, March 3, 2014 (UTC)
- "When I tested the plotline of System Shock in the laboratory by stretching it by 200% its original length under a 500°F heat and 100x the normal atmospheric pressure, I've noticed microscopic cracks along the surface, indicating a formation of cheesy new characters. When it was stretched by 300%, these cracks then became noticeable, leading to a development of a [...] plotline. By the time the meter reached 500%, the System Shock universe snapped in half altogether." But I don't want to keep this exact quote. I just like the idea of the game not being a game. Anton (talk) 19:44, March 5, 2014 (UTC)
- But, yes, almost everything needs to be redone. Anton (talk) 19:45, March 5, 2014 (UTC)
I'm working on something as I type. It's a bit of an introduction to the game which will help give us some structure to work from, and possibly put some ideas into play. I'll put it up as soon as it's done and see what you think. SIR MAC BOSWELL [†] 14:51, March 6, 2014 (UTC)