Game:Zork/mazeblind

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 Maze Score: 120 Moves: 60


> go south

While wearing the peril-sensitive sunglasses, you are completely blind.

You stumble in a southward direction, hoping that by putting some distance between you and the Medusataur the sunglasses' lenses will clear.

However, even when you walk as far away as you can from the Medusataur, the lenses still stay black.


> that doesn't make sense. I'm now far away from the cause of peril, aren't I?


Unless, of course, there was another cause of peril nearby that you, in your blindness, have just walked towards.


> oh golly gosh no


You have been sneak-attacked and killed by a Dungeon Keeper.



It appears that the last blow was too much for you. I'm afraid that you are dead.

As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.


> examine me

You appear to be made of a translucent floating white substance. There seems to be a golden halo hovering above your head.