Game:Main Page/Editing Guideline/Random

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Game List Editing Rules Editing Guides

Method 1 - <option>[edit]


<option weight=(optional)>(Text A)</option>

<option weight=(optional)>(Text B)</option>



“You can use it in quota template (B)”

~ This an example

and link too(a)

<option> is

massive use[edit]

<choose><option weight=1>a</option><option weight=1>b</option></choose>

a b b b a b b a b a

The result probably will repeats when you refresh the webpage.

Method 1 - Template:Rand[edit]

This template is using the time to generate a random number.

{{Rand| (range) | (seed) | (prime) }}


  • {{Rand}} 28
  • {{Rand|256}} 168
  • {{Rand|1000}} 128
  • {{Rand|1000|3.14}} 137

Add Minimum[edit]

{{#expr: (Minimum) + {{Rand|(Maxium-Minimum)+1)| (seed) | (prime) }}}}
  • {{#expr: 500 + {{Rand|500}}}}

500-999: 628

Pads the random number to the specified width[edit]

{{padleft:{{Rand| (range) | (seed) | (prime) }}| (digis) |0}}
  • {{padleft:{{Rand|9999}}|4|0}}

000-9999: 8484


Template:Rand is using time to generate random number, so two {{Rand}} will cause same result.

If no seed or prime is inputed, they will get same result.


28128, 28128, 28128

If you want to generate two random number, you should use Mod to separate a big number to two.


  • If you just want to display random test, it's more convenient to use <option>.
  • <option> cannot work in Parser Functions. Use {{Rand}}.